![]() ![]() Pack images into a texture atlas, which results in more efficient rendering in your games. Import PS images with layers, DragonBones data from DragonBonesPro and FlashPro, other animation data like Spine and Cocos Animation symbol can be nested to create more complex animation symbol Using onion skin allows the viewing of some frames before and after the current frame, to conveniently adjust animation details more accurate Use a curve to adjust motion accelerate to make your animation more vivid When the bones move, the vertices move with them and the mesh is deformed automatically Skinning allows individual vertices in a mesh to be attached to different bones. Constraints can be defined to animate using inverse kinematics and the Pose tool uses multi-bone IK to quickly pose a skeleton FFD allows meshes to stretch, squash, bounce, and bend Meshes allow you to specify a polygon inside your image. Use the timeline to adjust each element's keyframe, speed, motion tween, to create animations ![]() Use movie clip to create animation AD and marking webpage. Easily let your character have more vivid actions and more smooth animations Bones can be manipulated procedurally, animations can be combined, crossfaded and more.ĭragonBones supports the following programming languages and game engines Their APIs provide direct access to bones, attachments, skins and other animation data. In your game IDE, you can use DragonBones runtimes to load and play animations. It's very useful to build natural skeleton animation. You can use DragonBones Pro for common 2D display engines so you can easily utilize it if you are building a 2D project. You can use several image pieces to compose various animations. The reduction in cost is achieved by storing only texture atlas and animation data. It is geared to lower art costs, while still allowing you to craft a more vivid animation. It is an all-in-one 2D animation and motion comic solution. DragonBones Pro is a 2D game animation and media content platform for designers. ![]()
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